GAMES DESIGN

 

The skills needed to work in the games industry are broad and varied, with large and small development studios requiring different skills to publishers and distributors.

In general, the smaller the studio, the broader the set of skills employees will need. Individuals often carry out a range of duties, which might include design, programming or even production. Working for smaller studios, especially early in your career, provides an opportunity to develop a wide range of skills.

In larger companies, job roles tend to be more specialised. For instance, these firms usually employ different people to work as 3D modelling artists, programmers and animators. Employers at big studios will want you to excel at something in particular because they want it to be done really well. So, while there’s nothing wrong with developing a broad range of skills, don’t spread yourself too thinly. Work hard to develop specific areas of expertise.

Rather than technical or artistic skills, games-related roles in business management, publishing and distribution require administration, legal, finance, marketing and sales expertise. And since they’re not usually conventional corporate workplaces, games companies can be a great place to grow your career – regardless of your skills and interests.

[Source: ScreenSkills]

 

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